By Christina Stiles
In releasing Nethus, characters of degrees 11-15 discover the machinations of Midgard’s God video game through turning into lively members in its play.
Pawns. that's what we're. Pawns in a divine chess video game. The gods play video games of energy and deception of their heavenly nation-states, relocating mortals at their whim. They ship us to conflict, and sometimes to our deaths. They toss us apart after we now not turn out worthwhile. the 1st gods have been made; they have been as soon as mortals who have been reworked through wellsprings of energy. what's made, after all, should be unmade. Even these born to divinity can definitely die and somebody able to find such wellsprings can subscribe to the gods’ ranks. whereas those wellsprings might be areas of strength, they could even be the gods themselves—defeating even a lesser god releases “sparks” of divinity. One needs to simply safe those “sparks” prior to others achieve them.
—The nymph Thetis, in the course of her imprisonment on Cystoseira within the Western Ocean
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Cleric area (Wards) linked area Rune area Powers Suvest can control water and mist and ice, conjure creatures of water, and face up to chilly. Icicle (7/day) Sp 30’ Ranged contact assault bargains 1d6+3 chilly harm. Treespeech (Ex) Suvest can speak with vegetation as if lower than a continuing communicate with vegetation spell. Warding Rune 1/day (3 rounds) (Su) Blast Runes additionally hinder creatures from attacking you. Wild childrens Suvest profits a +2 racial bonus to Stealth and Survival exams. also, it gets a +8 bonus to combination in with crops. Nal Nal is a morphoi from the Isle of Morphoi. it's the trustworthy better half of the cleric Suvest, having traveled jointly for a few years. Nal may possibly first be encountered within the “Awash within the Wash” experience from trips to the West (p. 83), the place it has made itself a house within the homicide Maze with Suvest and has taken Argus the Crazed (JttW, p. 82-83), the murderous minotaur, as its mate—Nal poses as a white minotaur in the maze. If the desktops kill the minotaur, Nal isn't really happy with the desktops, however it tempers its anger with them simply because Suvest asks it to, believing the desktops should be worthwhile to destiny pursuits to unfastened Nethus. Nal seems as a nondescript human woman with darkish hair whilst touring. It wears basic grey gowns that cover its mithral chain blouse underneath. crusade function: Nal follows Suvest. it may well dislike the computers in the event that they killed Argus within the homicide Maze, however it nonetheless assists them if Suvest does. Nal CR 6 Androgynous morphoi oracle 7 XP 2400 N Medium plant (aquatic, shapechanger) Init +0; Senses all-around imaginative and prescient, darkvision 60 feet. , low-light imaginative and prescient; conception +14 safety AC sixteen, contact 10, flat-footed sixteen (+6 armor) hp forty nine (7d8+14) castle +5, Ref +2, Will +6 Immune mind-affecting results, paralysis, poison, polymorph, sleep, lovely, temporal results nine nine Weakness oracle’s curses (haunted) MIDGARD stories OFFENSE velocity 30 toes. , swim 30 feet. Melee +1 morningstar +7 (1d8+2) and a pair of claws +1 (1d4) Ranged masterwork gentle crossbow +6 (1d8/19-20) Oracle Spells recognized (CL seventh; focus +12) third (5/day)—alone (DC 18), therapy severe wounds (DC 18), sands of time, searing mild second (7/day)—admonishing ray, healing average wounds (DC 17), mild repose (DC 17), levitate, minor photograph (DC 17), sound burst (DC 17), non secular weapon 1st (8/day)—cause worry (DC 16), medication mild wounds (DC 16), reminiscence lapse (DC 16), murderous command (DC 16), get rid of worry, safeguard of religion, summon monster I zero (at will)—bleed (DC 15), notice magic, better international relations, ghost sound (DC 15), tips, gentle, mage hand, purify foods and drinks (DC 15), resistance strategies ahead of wrestle Nal makes use of summon monster I to usher in reduction. in the course of strive against Nal makes an attempt to aid others who need assistance. particularly, utilizing any medication spells the place wanted. Morale If Suvest does retreat, then Nal fights to the dying with the priest. facts Str 12, Dex 10, Con 12, Int 10, Wis thirteen, Cha 20 Base Atk +5; CMB +6; CMD sixteen Feats ample Revelations, additional Revelation, nice Fortitude, sturdiness abilities international relations +14, wisdom (arcana) +5, wisdom (history) +6, wisdom (planes) +4, wisdom (religion) +6, belief +14, experience rationale +6, Spellcraft +7, Stealth +4, Survival +3, Swim +14, Use Magic gadget +14; Racial Modifiers +4 conception, +4 Stealth Languages Morphoi, alternate Tongue SQ all-around imaginative and prescient, swap form, higher, mysteries (time), revelations (erase from time [3 rounds] [2/day] [DC 18], temporal celerity, time flicker [7 minutes/day], time hop [14 5-ft inc/day]) strive against equipment potion of healing gentle wounds (3); different equipment +2 mithral chain blouse, +1 morningstar, crossbow bolts (20), masterwork gentle crossbow, headscarf of pleasing air of mystery +2 distinctive skills All-Around imaginative and prescient Nal can see in all instructions and can't be flanked.